Distinct location where the squads of DiBz and NINJA can issue and receive confidential orders.
Sun Tzu on P-Rings: The art of war teaches us to rely not on the likelihood of the enemy's not coming, but on our own readiness to receive him; not on the chance of his not attacking, but rather on the fact that we have made our bases unprofitable to hit.
Sun Tzu on Battlecalcs: The general who wins a battle makes many calculations in his browser ere the battle is fought. The general who loses a battle makes but few calculations beforehand. Thus do many calculations lead to victory, and few calculations to defeat: how much more no calculation at all! It is by attention to this point that I can foresee who is likely to win or lose.
Sun Tzu on Warp Drive Levels: Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
Sun Tzu on Fighterdrops: Throw your fighters into positions whence there is no escape, and they will prefer destruction to flight. If they will face being derbed, there is nothing they may not achieve.
Sun Tzu on Level Protection: So in war, the way is to avoid what is strong and to strike at what is weak.
Sun Tzu on Recall Locks: Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated.
Sun Tzu on Gate Crashing: Whoever is first on an astro and awaits the incoming fleet of the enemy, will be fresh for the fight; whoever is second on the astro and has to hasten to battle will be derbed on landing.
Sun Tzu on Guildwars: The art of war is of vital importance to the Guild. It is a matter of derbing or becoming farms, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.
Sun Tzu on The Art of using Fleet: When ten to the enemy's one, surround him; When five times his strength, attack him; If double his strength, divide him; If equally matched you may engage him; If weaker numerically, be capable of withdrawing; And if in all respects unequal, be capable of eluding him, for a small fleet is but booty for one more powerful.
Sun Tzu on Tactical Commanders: Hence that commander is skillful in attack whose opponent does not know what to defend; and his commander is skillful in defense whose opponent does not know what to attack.
Sun Tzu on Ratio: The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory.
Sun Tzu on Levi Smashing: Fighting with a large fleet under your command is nowise different from fighting with a small one: it is merely a question of doing calculations and clicking buttons.
Sun Tzu on Farming: It is only one who is thoroughly acquainted with the evils of war that can thoroughly understand the profitable way of perm-farming an active player.
Sun Tzu on Deception: All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our fleets, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Hold out scouts to entice the enemy. Feign disorder, and shieldrape him.